weatherless...................77.82244% offense.......................53.54596% balance.......................44.50087% sun...........................14.89254% sand.......................... 4.38982% rain.......................... 2.92865% trickroom..................... 1.74215% hyperoffense.................. 1.17410% tricksun...................... 1.02526% multiweather.................. 0.75972% hail.......................... 0.74517% semistall..................... 0.66379% voltturn...................... 0.22270% tailwind...................... 0.12651% stall......................... 0.11528% monotype...................... 0.05997% tricksand..................... 0.05159% sandoffense................... 0.03691% rainoffense................... 0.02233% dragmag....................... 0.02169% sunoffense.................... 0.01225% monoflying.................... 0.01198% monoground.................... 0.01169% hailoffense................... 0.01092% monopsychic................... 0.00721% monowater..................... 0.00582% trickrain..................... 0.00486% monoice....................... 0.00476% monodark...................... 0.00346% monorock...................... 0.00331% trickhail..................... 0.00303% monobug....................... 0.00246% mononormal.................... 0.00204% monoelectric.................. 0.00135% monofairy..................... 0.00119% monodragon.................... 0.00104% monograss..................... 0.00102% monopoison.................... 0.00091% monoghost..................... 0.00068% monofighting.................. 0.00065% sunstall...................... 0.00041% monosteel..................... 0.00029% monofire...................... 0.00011% batonpass..................... 0.00006% trapper....................... 0.00006% hailstall..................... 0.00000% sandstall..................... 0.00000% rainstall..................... 0.00000% swagplay...................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.050) | -1.2|# |## -0.8|###### |########## -0.4|################ |####################### 0.0|############################## |##################### +0.4|############ |####### +0.8|## |# | more negative = more offensive, more positive = more stall one # = 0.76%