weatherless...................80.24254% offense.......................51.23330% balance.......................47.30813% sun...........................12.18495% sand.......................... 5.22900% rain.......................... 2.57394% trickroom..................... 1.59503% tricksun...................... 0.95559% hyperoffense.................. 0.95342% multiweather.................. 0.51794% semistall..................... 0.37624% hail.......................... 0.34071% voltturn...................... 0.20155% stall......................... 0.12890% tailwind...................... 0.07428% tricksand..................... 0.07374% monotype...................... 0.06298% sandoffense................... 0.05957% hailoffense................... 0.03434% monoflying.................... 0.02397% rainoffense................... 0.02277% dragmag....................... 0.01978% monoground.................... 0.01667% trickrain..................... 0.00858% monowater..................... 0.00684% monoice....................... 0.00466% monopsychic................... 0.00367% trickhail..................... 0.00229% monodark...................... 0.00160% monoelectric.................. 0.00146% monorock...................... 0.00119% sunoffense.................... 0.00092% monobug....................... 0.00075% mononormal.................... 0.00061% monograss..................... 0.00044% sunstall...................... 0.00044% monodragon.................... 0.00043% monofighting.................. 0.00034% monopoison.................... 0.00018% monoghost..................... 0.00008% monofairy..................... 0.00004% monosteel..................... 0.00002% batonpass..................... 0.00001% trapper....................... 0.00001% monofire...................... 0.00000% hailstall..................... 0.00000% sandstall..................... 0.00000% rainstall..................... 0.00000% swagplay...................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.031) | -1.2|# |# -0.8|#### |####### -0.4|############# |####################### 0.0|############################## |##################### +0.4|############# |###### +0.8|# |# | more negative = more offensive, more positive = more stall one # = 0.82%