sand..........................63.53116% offense.......................37.28895% weatherless...................35.15791% balance.......................30.69225% semistall.....................13.89878% hyperoffense..................11.25397% stall......................... 6.86605% sandstall..................... 5.23079% sandoffense................... 4.22307% batonpass..................... 3.67203% dragmag....................... 2.65323% rain.......................... 1.04831% choice........................ 0.67307% sun........................... 0.34926% sunoffense.................... 0.34418% rainoffense................... 0.20058% multiweather.................. 0.08976% monotype...................... 0.02918% trapper....................... 0.02369% monopsychic................... 0.01499% monowater..................... 0.01013% voltturn...................... 0.00565% hail.......................... 0.00312% monoflying.................... 0.00145% monosteel..................... 0.00129% mononormal.................... 0.00054% monopoison.................... 0.00044% monobug....................... 0.00037% monorock...................... 0.00014% monoground.................... 0.00010% monoelectric.................. 0.00006% rainstall..................... 0.00005% monofighting.................. 0.00003% monograss..................... 0.00002% monodragon.................... 0.00001% monofire...................... 0.00000% monodark...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.125) | -2.0| |# -1.5|#### |######### -1.0|############################## |#################### -0.5|########################### |######################### 0.0|################### |################## +0.5|#################### |#################### +1.0|###################### |############### +1.5|############## |########## +2.0|### | +2.5| more negative = more offensive, more positive = more stall one # = 0.39%