hyperoffense..................69.21129% weatherless...................44.54160% hail..........................40.27680% offense.......................30.78871% hailoffense...................24.64843% sand..........................14.47779% sandoffense................... 0.76300% rainoffense................... 0.52393% rain.......................... 0.52393% choice........................ 0.32397% sun........................... 0.17987% sunoffense.................... 0.17987% dragmag....................... 0.02938% voltturn...................... 0.01568% monograss..................... 0.00000% monotype...................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% semistall..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% balance....................... 0.00000% Stalliness (mean: -1.131) |## -2.0|## |############### -1.5|######################### |### -1.0|############################## |################# -0.5|### |############## 0.0| | more negative = more offensive, more positive = more stall one # = 0.90%