weatherless...................53.64034% offense.......................45.50708% sand..........................40.46916% hyperoffense..................29.95691% balance.......................17.25469% sandoffense...................11.53140% rain.......................... 3.97540% stall......................... 3.80942% semistall..................... 3.47189% voltturn...................... 2.64740% rainoffense................... 2.15506% sandstall..................... 2.04699% hail.......................... 1.99337% dragmag....................... 1.83348% choice........................ 1.69145% monotype...................... 1.24230% trickroom..................... 0.87172% multiweather.................. 0.41337% monofighting.................. 0.34313% sun........................... 0.33600% monowater..................... 0.20646% gravity....................... 0.20158% hailstall..................... 0.19053% sunoffense.................... 0.14013% tricksand..................... 0.13735% monopsychic................... 0.08474% monosteel..................... 0.07519% monoelectric.................. 0.06975% monorock...................... 0.06238% monoground.................... 0.05914% monopoison.................... 0.05792% mononormal.................... 0.05070% monograss..................... 0.05049% monobug....................... 0.05038% monoice....................... 0.04963% monofire...................... 0.04639% monoflying.................... 0.04567% hailoffense................... 0.04221% monodragon.................... 0.03200% monoghost..................... 0.01686% monodark...................... 0.01490% trickhail..................... 0.01323% rainstall..................... 0.01312% trapper....................... 0.00781% tailwind...................... 0.00774% monofairy..................... 0.00208% trickrain..................... 0.00000% Stalliness (mean: -0.453) -2.0|### |######### -1.5|################ |######################### -1.0|############################## |############################# -0.5|########################## |######################## 0.0|################### |############ +0.5|######## |###### +1.0|##### |### +1.5|### |### +2.0|# |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.44%