sand..........................52.71982% weatherless...................43.53286% offense.......................41.72076% hyperoffense..................30.49494% balance.......................17.90635% sandoffense...................15.44344% stall......................... 5.89345% semistall..................... 3.98450% sandstall..................... 3.44462% rain.......................... 2.49111% voltturn...................... 2.43352% choice........................ 2.14018% dragmag....................... 1.95844% hail.......................... 1.72560% rainoffense................... 1.34236% multiweather.................. 0.53330% trickroom..................... 0.48906% hailstall..................... 0.38766% monotype...................... 0.18112% tricksand..................... 0.11855% monowater..................... 0.06738% gravity....................... 0.06709% sun........................... 0.06392% monoice....................... 0.02836% sunoffense.................... 0.02254% monosteel..................... 0.02021% monoelectric.................. 0.01809% monofighting.................. 0.01777% monofire...................... 0.00953% mononormal.................... 0.00539% monorock...................... 0.00497% hailoffense................... 0.00385% monobug....................... 0.00328% monopsychic................... 0.00276% monograss..................... 0.00258% trickhail..................... 0.00177% tailwind...................... 0.00132% monoflying.................... 0.00022% monodark...................... 0.00020% monoghost..................... 0.00016% rainstall..................... 0.00013% monoground.................... 0.00008% monopoison.................... 0.00008% monodragon.................... 0.00006% trapper....................... 0.00004% trickrain..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.384) -2.0|## |########## -1.5|################ |###################### -1.0|############################## |############################ -0.5|######################### |################### 0.0|################# |############ +0.5|###### |########## +1.0|######## |### +1.5|### |##### +2.0|## |## +2.5|#### more negative = more offensive, more positive = more stall one # = 0.44%