weatherless...................50.10137% balance.......................37.69266% offense.......................33.60214% sand..........................24.30647% rain..........................20.35315% hyperoffense..................18.26320% semistall..................... 7.29182% dragmag....................... 4.21447% sun........................... 4.07720% voltturn...................... 3.96539% stall......................... 3.15018% choice........................ 2.73425% monotype...................... 2.06633% hail.......................... 1.77507% sandoffense................... 1.01032% rainstall..................... 0.65492% sandstall..................... 0.64580% trickroom..................... 0.59927% multiweather.................. 0.59560% monowater..................... 0.52172% rainoffense................... 0.50546% sunstall...................... 0.38479% sunoffense.................... 0.37263% monofighting.................. 0.23328% tricksand..................... 0.18093% monodragon.................... 0.16943% monofire...................... 0.14121% monopoison.................... 0.14097% monopsychic................... 0.11733% monoground.................... 0.11183% monoice....................... 0.11136% monoghost..................... 0.10054% monobug....................... 0.09052% monoflying.................... 0.07927% monodark...................... 0.07280% monoelectric.................. 0.05830% mononormal.................... 0.05084% tailwind...................... 0.04949% monosteel..................... 0.04896% hailstall..................... 0.04801% monograss..................... 0.04418% monorock...................... 0.04167% hailoffense................... 0.03288% gravity....................... 0.01814% trickrain..................... 0.00470% allweather.................... 0.00342% trickhail..................... 0.00226% monofairy..................... 0.00127% trapper....................... 0.00086% Stalliness (mean: -0.088) -2.0|######## |######### -1.5|############ |############## -1.0|################## |###################### -0.5|######################### |######################## 0.0|########################### |############################## +0.5|############################ |########################## +1.0|################# |######### +1.5|##### |### +2.0|# |# +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.36%