weatherless...................78.34049% offense.......................38.47196% balance.......................36.94533% hyperoffense..................15.34539% sand..........................15.06506% semistall..................... 6.17627% sun........................... 5.78015% voltturn...................... 5.39514% stall......................... 3.06106% rain.......................... 2.60594% multiweather.................. 2.16558% monotype...................... 2.01749% sandoffense................... 1.04751% dragmag....................... 0.70290% sandstall..................... 0.49432% trickroom..................... 0.44670% monobug....................... 0.41201% hail.......................... 0.40447% sunoffense.................... 0.37569% monosteel..................... 0.29404% monowater..................... 0.28344% choice........................ 0.25987% mononormal.................... 0.24600% monofighting.................. 0.11022% rainoffense................... 0.10621% monoflying.................... 0.09080% monofire...................... 0.07522% monoice....................... 0.07466% monopsychic................... 0.07062% monoelectric.................. 0.06820% monograss..................... 0.06214% monofairy..................... 0.06158% monopoison.................... 0.06111% sunstall...................... 0.05669% monodragon.................... 0.04865% monodark...................... 0.04691% monoground.................... 0.04160% tailwind...................... 0.03336% rainstall..................... 0.03299% monorock...................... 0.03190% hailstall..................... 0.02603% monoghost..................... 0.02238% tricksand..................... 0.02238% allweather.................... 0.00790% hailoffense................... 0.00654% gravity....................... 0.00328% trapper....................... 0.00103% trickhail..................... 0.00010% Stalliness (mean: -0.091) -2.0|#### |##### -1.5|######## |############## -1.0|############### |################## -0.5|##################### |############################## 0.0|############################## |########################### +0.5|#################### |################### +1.0|########## |###### +1.5|##### |### +2.0|## |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.42%