weatherless...................77.66744% balance.......................44.11014% offense.......................31.04585% sand..........................20.38059% hyperoffense..................14.21452% semistall..................... 7.62116% voltturn...................... 5.01072% sun........................... 3.68750% stall......................... 3.00833% multiweather.................. 2.43944% sandoffense................... 1.02959% dragmag....................... 0.70693% rain.......................... 0.56619% sandstall..................... 0.40735% monotype...................... 0.28245% choice........................ 0.17195% hail.......................... 0.14259% sunstall...................... 0.08882% monoflying.................... 0.08630% mononormal.................... 0.07361% monowater..................... 0.06334% trickroom..................... 0.03370% rainoffense................... 0.01699% monobug....................... 0.01569% sunoffense.................... 0.01377% monoelectric.................. 0.01126% monoice....................... 0.00792% monofighting.................. 0.00745% monofairy..................... 0.00611% monoground.................... 0.00426% monosteel..................... 0.00352% monograss..................... 0.00166% allweather.................... 0.00162% tailwind...................... 0.00092% monofire...................... 0.00079% tricksand..................... 0.00071% monopoison.................... 0.00048% monopsychic................... 0.00024% monodragon.................... 0.00024% rainstall..................... 0.00010% monodark...................... 0.00010% monoghost..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% hailoffense................... 0.00000% gravity....................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.007) -2.0|### |###### -1.5|### |########### -1.0|########### |###### -0.5|######## |##################### 0.0|####################### |############################## +0.5|###################### |########### +1.0|######## |#### +1.5|####### |### +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.55%