offense.......................63.50799% weatherless...................57.54366% sun...........................27.42475% balance.......................20.25269% rain..........................16.15756% hyperoffense..................14.55593% multiweather..................10.95132% sand.......................... 9.09699% monotype...................... 3.26273% sunoffense.................... 1.65366% hail.......................... 1.50873% rainoffense................... 1.20401% semistall..................... 1.16685% voltturn...................... 1.08510% sandoffense................... 0.86213% mononormal.................... 0.85470% monowater..................... 0.51654% stall......................... 0.51654% monopsychic................... 0.34931% monoflying.................... 0.29357% monodark...................... 0.26013% monobug....................... 0.25269% monoground.................... 0.17094% monosteel..................... 0.16351% monoelectric.................. 0.14864% trickroom..................... 0.13378% dragmag....................... 0.12635% monodragon.................... 0.12263% choice........................ 0.10033% monofighting.................. 0.08175% monofire...................... 0.07804% monofairy..................... 0.06689% monoghost..................... 0.05946% sunstall...................... 0.04831% monograss..................... 0.04831% monorock...................... 0.04831% hailoffense................... 0.04831% tailwind...................... 0.03716% monopoison.................... 0.02973% sandstall..................... 0.02973% rainstall..................... 0.02973% monoice....................... 0.01858% tricksand..................... 0.00743% Stalliness (mean: -0.403) -2.0|# |# -1.5|#### |######### -1.0|############### |######################### -0.5|############################## |########################## 0.0|################## |############ +0.5|###### |#### +1.0|## |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.65%