weatherless...................79.93017% offense.......................51.05392% balance.......................32.04448% hyperoffense.................. 8.82581% sand.......................... 7.80422% sun........................... 6.03905% rain.......................... 5.08212% monotype...................... 5.02392% semistall..................... 4.73943% stall......................... 3.33635% hail.......................... 2.31475% multiweather.................. 1.17031% monopsychic................... 0.97634% monoelectric.................. 0.86642% monowater..................... 0.81469% sandoffense................... 0.56899% tailwind...................... 0.50433% trickroom..................... 0.43967% monoghost..................... 0.43321% rainoffense................... 0.42674% choice........................ 0.38795% rainstall..................... 0.35562% monoice....................... 0.32976% monofairy..................... 0.23923% sunoffense.................... 0.21984% monofire...................... 0.21984% monodragon.................... 0.21337% monoflying.................... 0.20691% mononormal.................... 0.20044% monobug....................... 0.16164% monograss..................... 0.15518% monosteel..................... 0.14225% tricksun...................... 0.14225% sandstall..................... 0.11638% monodark...................... 0.10345% monoground.................... 0.09052% hailoffense................... 0.09052% monopoison.................... 0.07759% monofighting.................. 0.07759% monorock...................... 0.07112% sunstall...................... 0.05819% voltturn...................... 0.05173% batonpass..................... 0.05173% hailstall..................... 0.01293% Stalliness (mean: -0.085) -2.0|# |# -1.5|#### |####### -1.0|########### |##################### -0.5|############################## |############################## 0.0|############################## |###################### +0.5|################ |######### +1.0|####### |#### +1.5|### |### +2.0|# |# +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.50%