weatherless...................79.12755% offense.......................51.69990% balance.......................32.26501% hyperoffense.................. 8.74499% sand.......................... 7.99223% sun........................... 6.22675% rain.......................... 5.45914% monotype...................... 4.50558% semistall..................... 4.46432% stall......................... 2.82578% hail.......................... 2.45207% multiweather.................. 1.25775% monopsychic................... 0.99080% monowater..................... 0.75712% monoelectric.................. 0.66794% sandoffense................... 0.61063% trickroom..................... 0.55550% tailwind...................... 0.54636% rainoffense................... 0.53352% choice........................ 0.41764% monoice....................... 0.31258% monoghost..................... 0.30206% rainstall..................... 0.26381% tricksun...................... 0.22595% monodragon.................... 0.21668% monofairy..................... 0.21337% monoflying.................... 0.21061% mononormal.................... 0.19638% monofire...................... 0.18798% sunoffense.................... 0.17970% monosteel..................... 0.14043% monobug....................... 0.14008% monograss..................... 0.11656% hailoffense................... 0.08598% sandstall..................... 0.08353% monoground.................... 0.07364% sunstall...................... 0.07132% monodark...................... 0.07098% monopoison.................... 0.06213% monorock...................... 0.05804% voltturn...................... 0.04572% monofighting.................. 0.04253% batonpass..................... 0.04086% hailstall..................... 0.01600% Stalliness (mean: -0.101) -2.0|# |# -1.5|### |####### -1.0|########### |#################### -0.5|############################## |############################## 0.0|############################## |####################### +0.5|############### |######### +1.0|###### |#### +1.5|## |## +2.0|# |# +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.50%