weatherless...................83.53707% offense.......................65.88744% balance.......................28.88635% sun........................... 6.07879% sand.......................... 5.62971% rain.......................... 3.99925% hyperoffense.................. 3.92746% trickroom..................... 1.85148% tricksun...................... 1.60051% hail.......................... 1.30605% rainoffense................... 1.17301% semistall..................... 1.06057% monotype...................... 0.63490% tailwind...................... 0.55518% multiweather.................. 0.55087% choice........................ 0.38364% stall......................... 0.23817% monopsychic................... 0.15112% monoice....................... 0.13670% sandoffense................... 0.13261% monoghost..................... 0.09404% monoflying.................... 0.06241% monofire...................... 0.06136% monosteel..................... 0.03816% monofairy..................... 0.02982% monowater..................... 0.02863% rainstall..................... 0.02134% hailoffense................... 0.01785% monodragon.................... 0.01612% monoelectric.................. 0.01111% sunoffense.................... 0.00416% monorock...................... 0.00405% monopoison.................... 0.00350% monobug....................... 0.00155% monofighting.................. 0.00028% mononormal.................... 0.00028% monodark...................... 0.00026% sandstall..................... 0.00006% monograss..................... 0.00003% sunstall...................... 0.00001% monoground.................... 0.00000% voltturn...................... 0.00000% batonpass..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.210) -2.0| | -1.5|# |# -1.0|# |##### -0.5|############################## |########## 0.0|############# |######### +0.5|#### |## +1.0|# | +1.5| | +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 1.26%