weatherless...................77.79499% offense.......................48.87007% hyperoffense..................26.38177% balance.......................19.68442% rain..........................10.97053% monotype...................... 8.24178% sun........................... 6.08315% sand.......................... 5.45846% batonpass..................... 5.32398% semistall..................... 2.74704% rainoffense................... 2.37471% stall......................... 2.31670% multiweather.................. 2.07322% hail.......................... 1.83048% voltturn...................... 1.78372% choice........................ 1.55898% mononormal.................... 1.18437% sunoffense.................... 1.08940% monosteel..................... 0.87594% monoflying.................... 0.84466% monofairy..................... 0.76568% monowater..................... 0.76367% monofighting.................. 0.73775% sandoffense................... 0.71468% monobug....................... 0.67329% monodragon.................... 0.64757% monopsychic................... 0.63937% monofire...................... 0.58372% monoghost..................... 0.57155% sandstall..................... 0.50084% monoelectric.................. 0.44312% monoice....................... 0.44143% trickroom..................... 0.41407% monograss..................... 0.35816% monoground.................... 0.32254% monodark...................... 0.28925% monopoison.................... 0.28540% trapper....................... 0.27509% hailoffense................... 0.26979% monorock...................... 0.24698% dragmag....................... 0.19836% rainstall..................... 0.09880% tailwind...................... 0.09063% trickrain..................... 0.03644% sunstall...................... 0.03179% tricksun...................... 0.02957% tricksand..................... 0.01624% hailstall..................... 0.01354% gravity....................... 0.00900% swagplay...................... 0.00761% allweather.................... 0.00370% trickhail..................... 0.00150% Stalliness (mean: -0.460) -3.0|# |# -2.0|### |############## -1.0|########################### |############################## 0.0|###################### |########### +1.0|##### |## +2.0|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.85%