weatherless...................66.05814% offense.......................43.75596% hyperoffense..................29.37882% rain..........................21.48953% balance.......................20.08238% sun........................... 8.72285% sand.......................... 5.80585% rainoffense................... 5.63420% batonpass..................... 4.04241% monotype...................... 3.96920% semistall..................... 3.50745% stall......................... 3.27539% multiweather.................. 2.80061% choice........................ 2.06025% sunoffense.................... 2.02284% voltturn...................... 1.52511% sandstall..................... 1.25317% hail.......................... 0.78620% mononormal.................... 0.71927% trickroom..................... 0.64331% monosteel..................... 0.64146% sandoffense................... 0.52257% monoflying.................... 0.46108% monopsychic................... 0.42398% monofairy..................... 0.40736% monofire...................... 0.32188% monoghost..................... 0.32106% monowater..................... 0.31574% monodragon.................... 0.23462% monofighting.................. 0.22024% monobug....................... 0.21040% rainstall..................... 0.19971% dragmag....................... 0.17009% trapper....................... 0.15078% monoelectric.................. 0.14727% monoground.................... 0.14028% trickrain..................... 0.13843% hailoffense................... 0.12349% monoice....................... 0.11480% monopoison.................... 0.10810% monodark...................... 0.09292% monorock...................... 0.07565% tailwind...................... 0.06744% monograss..................... 0.06209% tricksun...................... 0.03026% sunstall...................... 0.01434% gravity....................... 0.01390% tricksand..................... 0.00957% hailstall..................... 0.00941% swagplay...................... 0.00664% trickhail..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.425) -3.0| |# -2.0|#### |################# -1.0|############################## |########################## 0.0|##################### |############ +1.0|###### |### +2.0|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.81%