weatherless...................56.25671% offense.......................36.02732% hyperoffense..................28.31733% rain..........................26.69616% balance.......................24.71205% sun...........................11.71589% rainoffense................... 7.59410% sand.......................... 7.57181% stall......................... 6.22751% semistall..................... 4.71579% batonpass..................... 4.38246% sunoffense.................... 3.93571% sandstall..................... 3.22487% multiweather.................. 2.38854% voltturn...................... 1.74494% choice........................ 1.72937% monotype...................... 1.20854% trickroom..................... 0.42575% rainstall..................... 0.30433% monopsychic................... 0.27265% mononormal.................... 0.20979% monoflying.................... 0.20724% hail.......................... 0.18226% monosteel..................... 0.18195% monofairy..................... 0.17463% sandoffense................... 0.15047% tailwind...................... 0.14873% dragmag....................... 0.13544% monowater..................... 0.13505% trickrain..................... 0.13183% monoghost..................... 0.09632% trapper....................... 0.06894% monodragon.................... 0.06843% monofighting.................. 0.04897% monoelectric.................. 0.04511% monofire...................... 0.03507% hailoffense................... 0.03252% monodark...................... 0.03043% monobug....................... 0.03009% monopoison.................... 0.02343% monograss..................... 0.01686% monoground.................... 0.01605% monorock...................... 0.01591% monoice....................... 0.01183% tricksand..................... 0.00620% tricksun...................... 0.00381% sunstall...................... 0.00336% hailstall..................... 0.00304% gravity....................... 0.00243% swagplay...................... 0.00060% allweather.................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.249) -3.0| | -2.0|#### |################ -1.0|############################## |#################### 0.0|######################## |################ +1.0|######### |### +2.0|## |## +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.77%