weatherless...................76.37949% offense.......................52.08384% hyperoffense..................22.77079% balance.......................20.36823% sand..........................18.25276% hail.......................... 2.93599% voltturn...................... 2.81373% semistall..................... 2.51083% stall......................... 2.26631% sun........................... 1.75904% sandoffense................... 1.61732% monotype...................... 1.57961% rain.......................... 1.44579% batonpass..................... 1.23960% sandstall..................... 0.93730% multiweather.................. 0.74875% hailoffense................... 0.70678% trickroom..................... 0.36920% rainoffense................... 0.36130% sunoffense.................... 0.35582% monobug....................... 0.23052% monowater..................... 0.20802% monoflying.................... 0.16788% mononormal.................... 0.15145% monoelectric.................. 0.13016% monofairy..................... 0.09975% monoghost..................... 0.09063% monodragon.................... 0.08698% monopoison.................... 0.07786% monoice....................... 0.07725% dragmag....................... 0.06995% monograss..................... 0.06265% monodark...................... 0.05778% monosteel..................... 0.04014% monorock...................... 0.03893% monoground.................... 0.03345% monofire...................... 0.02798% tricksun...................... 0.02494% monofighting.................. 0.01521% tricksand..................... 0.01277% tailwind...................... 0.01095% monopsychic................... 0.00852% allweather.................... 0.00730% gravity....................... 0.00426% trapper....................... 0.00426% rainstall..................... 0.00243% Stalliness (mean: -0.418) -2.0|## |#### -1.5|########## |################## -1.0|######################### |############################ -0.5|############################## |######################## 0.0|################## |############## +0.5|######### |######## +1.0|#### |## +1.5|# |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%