weatherless...................75.73486% offense.......................51.57701% balance.......................21.61719% hyperoffense..................21.35342% sand..........................19.80224% voltturn...................... 2.90422% semistall..................... 2.75279% stall......................... 2.69959% hail.......................... 2.57461% sandoffense................... 1.61345% sun........................... 1.38799% rain.......................... 1.15365% sandstall..................... 1.13260% batonpass..................... 1.09416% monotype...................... 0.94463% multiweather.................. 0.62871% hailoffense................... 0.57189% rainoffense................... 0.32120% trickroom..................... 0.29561% sunoffense.................... 0.28836% monoflying.................... 0.16796% monowater..................... 0.13135% mononormal.................... 0.09262% monofairy..................... 0.08176% monobug....................... 0.08037% monopoison.................... 0.06584% monoelectric.................. 0.06181% monoice....................... 0.05297% monodragon.................... 0.04709% monoghost..................... 0.04265% dragmag....................... 0.04245% monograss..................... 0.02886% monoground.................... 0.02787% monodark...................... 0.02003% monofire...................... 0.01964% tricksun...................... 0.01885% monofighting.................. 0.01233% monosteel..................... 0.00836% allweather.................... 0.00753% gravity....................... 0.00559% monorock...................... 0.00414% tricksand..................... 0.00408% monopsychic................... 0.00336% tailwind...................... 0.00249% rainstall..................... 0.00165% trapper....................... 0.00107% Stalliness (mean: -0.375) -2.0|# |#### -1.5|######### |################# -1.0|######################### |########################### -0.5|############################## |######################## 0.0|################### |############## +0.5|######### |######## +1.0|#### |## +1.5|# |# +2.0|# |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%