weatherless...................75.69131% offense.......................50.16778% balance.......................25.49620% sand..........................21.49752% hyperoffense..................17.86257% stall......................... 3.28957% semistall..................... 3.18388% hail.......................... 2.58100% voltturn...................... 2.40978% sandstall..................... 2.13512% sandoffense................... 1.27089% hailoffense................... 0.46804% multiweather.................. 0.38545% monotype...................... 0.37501% batonpass..................... 0.35666% sun........................... 0.33333% rain.......................... 0.29527% trickroom..................... 0.22707% monoflying.................... 0.11250% monowater..................... 0.08925% sunoffense.................... 0.08055% mononormal.................... 0.05434% monoelectric.................. 0.03093% dragmag....................... 0.02798% monofairy..................... 0.02273% monopoison.................... 0.02003% rainoffense................... 0.01580% monobug....................... 0.01494% gravity....................... 0.01115% monodragon.................... 0.00864% monoground.................... 0.00582% monoghost..................... 0.00520% allweather.................... 0.00429% monodark...................... 0.00287% monograss..................... 0.00229% monofighting.................. 0.00227% monoice....................... 0.00191% monofire...................... 0.00125% tricksun...................... 0.00104% tailwind...................... 0.00089% trapper....................... 0.00021% monopsychic................... 0.00014% monorock...................... 0.00005% tricksand..................... 0.00004% monosteel..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.269) -2.0| |# -1.5|####### |################ -1.0|###################### |######################### -0.5|############################## |##################### 0.0|################# |################ +0.5|########## |############ +1.0|###### |### +1.5|## |# +2.0|## |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.52%