weatherless...................82.13263% offense.......................43.22547% hyperoffense..................27.79745% balance.......................25.21637% sand..........................16.33988% stall......................... 1.96260% voltturn...................... 1.86561% semistall..................... 1.79812% sandstall..................... 1.63311% hail.......................... 1.44384% sandoffense................... 1.05634% trickroom..................... 0.58873% hailoffense................... 0.46017% batonpass..................... 0.26230% sun........................... 0.20186% multiweather.................. 0.18614% monotype...................... 0.16676% monowater..................... 0.10092% rain.......................... 0.07115% sunoffense.................... 0.06144% mononormal.................... 0.01816% monoflying.................... 0.01459% monoelectric.................. 0.01335% monofairy..................... 0.00799% monoghost..................... 0.00513% dragmag....................... 0.00249% rainoffense................... 0.00246% monoground.................... 0.00239% monopoison.................... 0.00231% monobug....................... 0.00113% allweather.................... 0.00107% tricksun...................... 0.00040% monofire...................... 0.00031% monoice....................... 0.00027% monodragon.................... 0.00008% monodark...................... 0.00007% trapper....................... 0.00006% monograss..................... 0.00005% tailwind...................... 0.00003% monofighting.................. 0.00002% monorock...................... 0.00001% tricksand..................... 0.00000% monopsychic................... 0.00000% gravity....................... 0.00000% monosteel..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.396) -2.0|# |# -1.5|####### |############################## -1.0|############################# |###################### -0.5|######################## |################### 0.0|################## |################# +0.5|######### |############ +1.0|##### |## +1.5|# |# +2.0| |# +2.5|## | more negative = more offensive, more positive = more stall one # = 0.50%