weatherless...................87.16466% offense.......................39.48546% balance.......................36.58951% hyperoffense..................16.83197% voltturn...................... 7.96441% sand.......................... 7.10680% stall......................... 4.05221% semistall..................... 3.04085% trickroom..................... 2.83373% sun........................... 2.66019% rain.......................... 2.57068% monotype...................... 2.01120% sandoffense................... 1.04185% gravity....................... 0.80993% hail.......................... 0.62757% monodragon.................... 0.58986% sunoffense.................... 0.28964% monosteel..................... 0.28353% choice........................ 0.26225% monowater..................... 0.23063% monopsychic................... 0.20304% dragmag....................... 0.19801% rainoffense................... 0.18732% mononormal.................... 0.12990% multiweather.................. 0.12990% monofairy..................... 0.12395% monofire...................... 0.11711% monoelectric.................. 0.11644% hailoffense................... 0.11550% monoground.................... 0.08943% monobug....................... 0.08660% monorock...................... 0.08660% monoflying.................... 0.08660% monodark...................... 0.07314% monograss..................... 0.04814% sandstall..................... 0.04330% monofighting.................. 0.04227% monopoison.................... 0.03513% Stalliness (mean: -0.132) -2.0|## |########## -1.0|############### |############################# 0.0|############################## |######################## +1.0|######## |### +2.0|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.80%