weatherless...................91.67498% balance.......................38.94688% offense.......................38.36610% hyperoffense..................11.02899% stall.........................10.01274% sand.......................... 5.60794% voltturn...................... 4.06240% gravity....................... 3.37943% trickroom..................... 3.04161% semistall..................... 1.64528% rain.......................... 1.29808% sun........................... 1.28746% monowater..................... 0.46857% rainoffense................... 0.46857% monotype...................... 0.46857% sandoffense................... 0.21278% hail.......................... 0.13154% hailoffense................... 0.13154% dragmag....................... 0.00001% monograss..................... 0.00000% monopoison.................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monodark...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% multiweather.................. 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.102) -2.0|# |######## -1.0|#### |############################## 0.0|############ |#################### +1.0|############# |#### +2.0|#### |# +3.0| more negative = more offensive, more positive = more stall one # = 1.02%