weatherless...................89.12378% balance.......................50.54079% semistall.....................19.43732% voltturn......................13.52857% hyperoffense..................13.34388% offense....................... 9.05584% stall......................... 7.62216% sand.......................... 7.50820% sun........................... 2.54478% sandstall..................... 2.01054% sandoffense................... 1.39310% trickroom..................... 1.18902% rain.......................... 0.80473% monotype...................... 0.14515% monoghost..................... 0.14154% choice........................ 0.06994% sunoffense.................... 0.03219% hail.......................... 0.01851% hailoffense................... 0.00622% sunstall...................... 0.00176% monobug....................... 0.00122% monodark...................... 0.00098% monograss..................... 0.00049% monoelectric.................. 0.00038% monodragon.................... 0.00020% monofighting.................. 0.00018% monowater..................... 0.00010% monoflying.................... 0.00007% monofire...................... 0.00001% tricksand..................... 0.00000% monosteel..................... 0.00000% monopoison.................... 0.00000% rainoffense................... 0.00000% gravity....................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% tricksun...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.364) |####### -2.0|## |##### -1.5|####### |## -1.0|## |#### -0.5|#### |##### 0.0|######## |############################## +0.5|############## |############################ +1.0|######################## |#################### +1.5|### |### +2.0|###### |### +2.5| more negative = more offensive, more positive = more stall one # = 0.56%