weatherless...................76.16297% offense.......................44.03586% balance.......................29.28422% hyperoffense..................18.30170% voltturn...................... 9.92174% hail.......................... 9.16113% sand.......................... 8.51122% semistall..................... 6.83876% rain.......................... 3.98806% monotype...................... 3.45908% trickroom..................... 2.79670% sun........................... 2.35086% rainoffense................... 1.73607% choice........................ 1.68744% monoice....................... 1.67617% stall......................... 1.53945% tricksand..................... 1.22393% hailoffense................... 0.95938% mononormal.................... 0.89991% sandoffense................... 0.53763% sunoffense.................... 0.50912% monobug....................... 0.41208% monoelectric.................. 0.32692% sandstall..................... 0.19288% multiweather.................. 0.17424% batonpass..................... 0.16040% monorock...................... 0.06508% dragmag....................... 0.05082% tricksun...................... 0.03986% monofighting.................. 0.02984% monoflying.................... 0.01998% monodragon.................... 0.01849% monopoison.................... 0.00943% hailstall..................... 0.00333% monoghost..................... 0.00055% monodark...................... 0.00051% monofire...................... 0.00021% trickhail..................... 0.00017% monopsychic................... 0.00011% monowater..................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.231) -2.0|# |### -1.5|######## |############## -1.0|####################### |############################## -0.5|################## |####################### 0.0|#################### |############### +0.5|################# |############# +1.0|############# |#### +1.5|## |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%