weatherless...................77.32297% offense.......................45.28398% balance.......................34.50534% hail..........................11.45996% voltturn......................10.86790% hyperoffense.................. 9.97645% sand.......................... 8.37522% semistall..................... 7.41146% monotype...................... 3.81417% monoice....................... 2.83297% stall......................... 2.82276% trickroom..................... 1.85098% sun........................... 1.78227% choice........................ 1.35734% rain.......................... 1.12289% mononormal.................... 0.82974% sandstall..................... 0.78051% tricksand..................... 0.41104% hailoffense................... 0.37043% sunoffense.................... 0.35629% rainoffense................... 0.34776% sandoffense................... 0.24717% batonpass..................... 0.17360% monobug....................... 0.11388% multiweather.................. 0.06332% dragmag....................... 0.02607% monorock...................... 0.01098% monoflying.................... 0.00879% tricksun...................... 0.00685% monopoison.................... 0.00554% monodragon.................... 0.00554% monofighting.................. 0.00543% monoelectric.................. 0.00122% hailstall..................... 0.00014% monodark...................... 0.00004% monoghost..................... 0.00003% monofire...................... 0.00001% trickhail..................... 0.00001% monopsychic................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.031) -2.0|# |# -1.5|### |########### -1.0|################ |######################## -0.5|########## |############################## 0.0|############ |############### +0.5|#################### |############## +1.0|################ |#### +1.5|# |## +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.55%