weatherless...................86.77587% offense.......................55.84882% hyperoffense..................29.53933% balance.......................14.03227% voltturn...................... 6.02433% hail.......................... 5.56856% sun........................... 5.08149% monotype...................... 1.74553% sunoffense.................... 1.66798% sand.......................... 1.45574% rain.......................... 1.45030% hailoffense................... 1.38364% rainoffense................... 0.70474% choice........................ 0.45305% monorock...................... 0.40271% semistall..................... 0.39047% trickroom..................... 0.26530% multiweather.................. 0.23129% mononormal.................... 0.22584% stall......................... 0.18911% monowater..................... 0.17551% monoelectric.................. 0.15238% sandoffense................... 0.14285% dragmag....................... 0.11292% monograss..................... 0.10884% monofighting.................. 0.09796% monodark...................... 0.08707% monobug....................... 0.07891% monoghost..................... 0.07619% monofairy..................... 0.07347% monoice....................... 0.07211% monopoison.................... 0.07075% monodragon.................... 0.07075% hailstall..................... 0.06530% monofire...................... 0.06530% monoground.................... 0.05850% monosteel..................... 0.02721% monopsychic................... 0.02585% monoflying.................... 0.02449% tailwind...................... 0.01905% trickhail..................... 0.01088% trapper....................... 0.00816% gravity....................... 0.00544% tricksand..................... 0.00544% tricksun...................... 0.00408% allweather.................... 0.00136% Stalliness (mean: -0.657) |## -2.0|### |######## -1.5|############ |################## -1.0|######################### |########################### -0.5|############################## |########################## 0.0|################# |########## +0.5|####### |## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.53%