weatherless...................87.45519% offense.......................56.90065% hyperoffense..................27.15253% balance.......................15.41750% voltturn...................... 6.97779% hail.......................... 5.21789% sun........................... 5.19563% sunoffense.................... 1.71449% monotype...................... 1.33464% sand.......................... 1.25251% hailoffense................... 1.25155% rain.......................... 1.00854% rainoffense................... 0.51872% monorock...................... 0.49484% choice........................ 0.43469% semistall..................... 0.39403% trickroom..................... 0.23378% stall......................... 0.13530% mononormal.................... 0.13192% multiweather.................. 0.11283% dragmag....................... 0.10752% monoelectric.................. 0.10016% sandoffense................... 0.09905% monowater..................... 0.09774% monofighting.................. 0.08720% monodark...................... 0.07300% monograss..................... 0.06645% monobug....................... 0.05360% monoice....................... 0.04634% monodragon.................... 0.04632% monopoison.................... 0.04561% hailstall..................... 0.03906% monofire...................... 0.03635% monoghost..................... 0.03205% monoground.................... 0.03000% monofairy..................... 0.02221% monoflying.................... 0.01633% tailwind...................... 0.01388% monosteel..................... 0.01356% monopsychic................... 0.01308% trapper....................... 0.01232% trickhail..................... 0.00681% gravity....................... 0.00604% tricksand..................... 0.00485% tricksun...................... 0.00281% allweather.................... 0.00090% Stalliness (mean: -0.619) |# -2.0|### |######## -1.5|########## |################ -1.0|####################### |######################### -0.5|############################## |########################### 0.0|################# |########## +0.5|######## |## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.55%