weatherless...................88.71029% offense.......................59.28138% balance.......................20.88471% hyperoffense..................19.55938% voltturn...................... 9.80794% sun........................... 5.75343% hail.......................... 4.37679% sunoffense.................... 1.74791% monotype...................... 1.64220% monorock...................... 1.30328% sand.......................... 0.96339% hailoffense................... 0.79761% choice........................ 0.54707% semistall..................... 0.24520% rain.......................... 0.20465% trickroom..................... 0.19422% monofighting.................. 0.11146% rainoffense................... 0.10372% monoelectric.................. 0.07417% monobug....................... 0.05413% mononormal.................... 0.04578% stall......................... 0.02932% dragmag....................... 0.02876% trapper....................... 0.02584% sandoffense................... 0.01489% monograss..................... 0.01333% monodark...................... 0.01315% monodragon.................... 0.01171% monowater..................... 0.01023% multiweather.................. 0.00855% monofire...................... 0.00757% gravity....................... 0.00691% monoice....................... 0.00270% monoflying.................... 0.00080% monoghost..................... 0.00059% monopsychic................... 0.00042% tailwind...................... 0.00031% monopoison.................... 0.00020% monoground.................... 0.00008% tricksun...................... 0.00000% monofairy..................... 0.00000% monosteel..................... 0.00000% hailstall..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.497) | -2.0|## |####### -1.5|###### |######## -1.0|############### |################### -0.5|######################### |############################## 0.0|################# |############ +0.5|######### |## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.65%