weatherless...................77.64512% offense.......................50.40713% balance.......................30.95669% sand..........................12.12587% hyperoffense..................11.83443% sun........................... 8.24080% voltturn...................... 5.72709% rain.......................... 5.27748% semistall..................... 4.95954% multiweather.................. 3.77475% stall......................... 1.84222% monotype...................... 1.76938% hail.......................... 1.74993% trickroom..................... 0.86721% sandoffense................... 0.67463% sunoffense.................... 0.42761% sandstall..................... 0.31395% monodragon.................... 0.24987% rainoffense................... 0.23237% monosteel..................... 0.22857% hailoffense................... 0.22029% monowater..................... 0.21894% monofire...................... 0.17821% monoflying.................... 0.17156% tricksand..................... 0.16594% monobug....................... 0.14398% tricksun...................... 0.14089% choice........................ 0.12054% monofighting.................. 0.11964% monoghost..................... 0.11673% monoelectric.................. 0.10916% monodark...................... 0.09849% monopsychic................... 0.09726% monofairy..................... 0.07524% monorock...................... 0.06322% monoground.................... 0.05830% monopoison.................... 0.04775% mononormal.................... 0.04372% dragmag....................... 0.03922% monoice....................... 0.03818% monograss..................... 0.02992% gravity....................... 0.01056% rainstall..................... 0.00877% tailwind...................... 0.00869% sunstall...................... 0.00314% hailstall..................... 0.00076% Stalliness (mean: -0.157) |## -1.5|#### |########### -1.0|############## |###################### -0.5|############################## |######################## 0.0|######################### |################### +0.5|############# |############ +1.0|####### |##### +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.52%