weatherless...................71.49131% balance.......................38.97898% offense.......................37.03904% voltturn......................14.22404% sand..........................12.86639% hyperoffense..................12.60447% sun........................... 8.81703% rain.......................... 7.37071% semistall..................... 7.24113% stall......................... 4.13638% multiweather.................. 1.89818% hail.......................... 1.39721% trickroom..................... 1.30630% monotype...................... 1.20810% dragmag....................... 0.80598% sunoffense.................... 0.75821% sandoffense................... 0.71498% choice........................ 0.71417% sandstall..................... 0.29611% hailoffense................... 0.19444% monowater..................... 0.17047% rainoffense................... 0.13971% monoflying.................... 0.11606% trapper....................... 0.10899% tricksun...................... 0.10595% monograss..................... 0.10453% monofire...................... 0.09906% monoelectric.................. 0.09799% monobug....................... 0.09535% monosteel..................... 0.07947% monodragon.................... 0.07676% mononormal.................... 0.06643% sunstall...................... 0.06297% monopsychic................... 0.06132% monofairy..................... 0.05553% monodark...................... 0.04441% monoice....................... 0.03566% rainstall..................... 0.03117% monoghost..................... 0.02988% monoground.................... 0.02638% monorock...................... 0.02380% tailwind...................... 0.02170% monofighting.................. 0.01510% monopoison.................... 0.01448% gravity....................... 0.01426% trickhail..................... 0.01003% allweather.................... 0.00977% tricksand..................... 0.00927% trickrain..................... 0.00663% hailstall..................... 0.00155% fear.......................... 0.00001% swagplay...................... 0.00000% Stalliness (mean: 0.031) -2.0|# |####### -1.0|############### |##################### 0.0|############################## |######################## +1.0|############ |##### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.85%