weatherless...................71.22461% balance.......................41.47557% offense.......................29.72757% sand..........................14.36019% hyperoffense..................13.14552% voltturn......................11.63400% stall......................... 8.09537% sun........................... 7.89251% semistall..................... 7.55597% rain.......................... 7.38165% trickroom..................... 1.93144% multiweather.................. 1.83522% hail.......................... 0.98747% dragmag....................... 0.57402% sandoffense................... 0.37844% monotype...................... 0.35070% sunoffense.................... 0.33886% choice........................ 0.28385% hailoffense................... 0.27466% sandstall..................... 0.25939% trapper....................... 0.20275% rainoffense................... 0.15450% tricksun...................... 0.11012% sunstall...................... 0.08965% monoelectric.................. 0.05321% monowater..................... 0.04856% monoflying.................... 0.04635% rainstall..................... 0.04022% monofire...................... 0.03081% monograss..................... 0.02953% mononormal.................... 0.02109% monosteel..................... 0.02020% monobug....................... 0.01792% monofairy..................... 0.01733% tricksand..................... 0.01396% monopsychic................... 0.01133% monodragon.................... 0.01090% monoghost..................... 0.00975% monodark...................... 0.00966% tailwind...................... 0.00804% gravity....................... 0.00780% monorock...................... 0.00752% trickhail..................... 0.00703% monoground.................... 0.00682% monoice....................... 0.00617% monopoison.................... 0.00246% allweather.................... 0.00197% monofighting.................. 0.00158% hailstall..................... 0.00037% trickrain..................... 0.00008% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.190) -2.0|# |########## -1.0|############ |################### 0.0|############################## |########################## +1.0|################# |##### +2.0|## |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.78%