weatherless...................89.49463% offense.......................43.21812% balance.......................31.69700% hyperoffense..................16.42177% voltturn...................... 8.51561% sand.......................... 6.71509% stall......................... 4.62793% semistall..................... 4.03518% hail.......................... 2.50459% monotype...................... 2.29309% trickroom..................... 1.76991% sandstall..................... 1.57789% choice........................ 0.76529% sun........................... 0.74859% rain.......................... 0.65398% monoghost..................... 0.36177% hailoffense................... 0.33395% monobug....................... 0.25324% mononormal.................... 0.24768% monoflying.................... 0.19758% monoice....................... 0.19480% monosteel..................... 0.18924% monoelectric.................. 0.14471% tailwind...................... 0.13636% monodark...................... 0.13636% monopoison.................... 0.12245% multiweather.................. 0.11688% monodragon.................... 0.10297% monofire...................... 0.10297% monowater..................... 0.10018% monograss..................... 0.10018% monorock...................... 0.10018% sunoffense.................... 0.09462% tricksand..................... 0.06957% sandoffense................... 0.06122% monopsychic................... 0.05566% rainoffense................... 0.05009% dragmag....................... 0.05009% trickhail..................... 0.05009% tricksun...................... 0.05009% monofighting.................. 0.04731% monoground.................... 0.02783% monofairy..................... 0.01670% hailstall..................... 0.01391% trickrain..................... 0.00557% Stalliness (mean: -0.143) |# -2.0|# |#### -1.5|########## |################ -1.0|#################### |########################## -0.5|######################### |############################## 0.0|########################## |############################ +0.5|################### |############## +1.0|######## |#### +1.5|### |### +2.0|# |# +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%