weatherless...................89.10530% offense.......................41.40845% balance.......................32.06330% hyperoffense..................16.64420% voltturn...................... 9.44524% sand.......................... 7.60446% stall......................... 5.34355% semistall..................... 4.54051% hail.......................... 2.37107% trickroom..................... 1.99955% sandstall..................... 1.93200% monotype...................... 1.73076% choice........................ 0.76911% sun........................... 0.51092% rain.......................... 0.49190% hailoffense................... 0.36505% monoghost..................... 0.30351% monosteel..................... 0.19013% monobug....................... 0.18524% monoice....................... 0.16760% monoflying.................... 0.16709% mononormal.................... 0.15734% monopoison.................... 0.12120% tricksand..................... 0.10981% tailwind...................... 0.09704% monodark...................... 0.09675% monoelectric.................. 0.09106% multiweather.................. 0.08365% monofire...................... 0.07388% sunoffense.................... 0.07123% monowater..................... 0.06794% trickhail..................... 0.06059% monograss..................... 0.05196% monodragon.................... 0.05097% tricksun...................... 0.05083% monorock...................... 0.04690% dragmag....................... 0.03729% monopsychic................... 0.03617% sandoffense................... 0.02987% monofighting.................. 0.02780% rainoffense................... 0.01921% monoground.................... 0.01445% hailstall..................... 0.01182% monofairy..................... 0.00940% trickrain..................... 0.00353% Stalliness (mean: -0.106) |# -2.0|# |#### -1.5|########### |################## -1.0|#################### |######################### -0.5|######################## |############################## 0.0|######################### |############################ +0.5|################### |############## +1.0|########## |#### +1.5|### |### +2.0|# |# +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%