weatherless...................86.91687% offense.......................36.84637% balance.......................32.12614% hyperoffense..................17.62333% sand..........................10.30406% voltturn...................... 9.62169% stall......................... 7.35214% semistall..................... 6.05202% trickroom..................... 3.29371% sandstall..................... 2.67636% hail.......................... 2.57324% choice........................ 0.98115% monotype...................... 0.63746% hailoffense................... 0.56593% tricksand..................... 0.35984% monoghost..................... 0.23252% monoice....................... 0.13168% rain.......................... 0.12177% monopoison.................... 0.11214% sun........................... 0.09426% monoflying.................... 0.07863% trickhail..................... 0.06418% monosteel..................... 0.03733% sunoffense.................... 0.03136% tricksun...................... 0.02700% mononormal.................... 0.01777% multiweather.................. 0.01019% monobug....................... 0.00853% monofire...................... 0.00705% monorock...................... 0.00453% monoelectric.................. 0.00438% monowater..................... 0.00266% monodark...................... 0.00238% tailwind...................... 0.00096% rainoffense................... 0.00039% monodragon.................... 0.00022% sandoffense................... 0.00007% monofairy..................... 0.00001% monograss..................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% monopsychic................... 0.00000% dragmag....................... 0.00000% trickrain..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.042) | -2.0| |### -1.5|############### |###################### -1.0|##################### |########################## -0.5|#################### |###################### 0.0|##################### |############################## +0.5|##################### |########## +1.0|############## |####### +1.5|### |#### +2.0|# |## +2.5|# |#### +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%