weatherless...................95.61693% offense.......................43.58408% balance.......................36.39293% hyperoffense..................13.43905% semistall..................... 5.35872% voltturn...................... 4.83503% trickroom..................... 1.75873% sand.......................... 1.71059% rain.......................... 1.40698% stall......................... 1.22522% monotype...................... 1.20557% choice........................ 0.81255% sun........................... 0.73985% hail.......................... 0.56102% monorock...................... 0.21223% monograss..................... 0.18275% monopsychic................... 0.13952% monobug....................... 0.12773% monoice....................... 0.09432% monowater..................... 0.08548% sunoffense.................... 0.08155% monofighting.................. 0.08057% rainoffense................... 0.07664% monodragon.................... 0.06976% sandoffense................... 0.06092% tailwind...................... 0.05993% dragmag....................... 0.05895% monoelectric.................. 0.05699% sandstall..................... 0.03832% mononormal.................... 0.03734% multiweather.................. 0.03537% monofairy..................... 0.03439% trickrain..................... 0.03242% monoflying.................... 0.03242% gravity....................... 0.02948% monopoison.................... 0.02653% monodark...................... 0.02653% hailoffense................... 0.02555% monoghost..................... 0.02063% monofire...................... 0.01670% monoground.................... 0.01572% rainstall..................... 0.01277% monosteel..................... 0.01081% tricksand..................... 0.00197% Stalliness (mean: -0.142) -2.0|## |#### -1.5|######### |######### -1.0|################ |####################### -0.5|########################### |############################ 0.0|############################## |########################## +0.5|####################### |################ +1.0|######### |####### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.43%