weatherless...................95.90158% offense.......................40.71248% balance.......................38.18989% hyperoffense..................13.44267% semistall..................... 6.30679% voltturn...................... 5.41807% trickroom..................... 1.92025% sand.......................... 1.86457% stall......................... 1.34817% rain.......................... 1.06499% monotype...................... 0.84993% choice........................ 0.70111% sun........................... 0.62083% hail.......................... 0.57078% monopsychic................... 0.14565% monorock...................... 0.13019% monoice....................... 0.09859% monobug....................... 0.09447% sunoffense.................... 0.09189% monograss..................... 0.08941% dragmag....................... 0.06735% sandoffense................... 0.06366% rainoffense................... 0.05680% monodragon.................... 0.05671% monofighting.................. 0.05514% monowater..................... 0.05198% tailwind...................... 0.04412% monoelectric.................. 0.04151% sandstall..................... 0.04062% trickrain..................... 0.04037% mononormal.................... 0.03657% gravity....................... 0.02889% hailoffense................... 0.02620% multiweather.................. 0.02275% monofairy..................... 0.02021% monoflying.................... 0.01551% monopoison.................... 0.01485% monodark...................... 0.01398% monoghost..................... 0.01112% rainstall..................... 0.00884% monofire...................... 0.00490% monosteel..................... 0.00490% monoground.................... 0.00287% tricksand..................... 0.00211% Stalliness (mean: -0.104) -2.0|## |#### -1.5|######### |######### -1.0|############### |###################### -0.5|########################## |########################### 0.0|############################## |########################### +0.5|######################### |################## +1.0|########### |######### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.42%