weatherless...................95.29509% balance.......................46.43648% offense.......................22.43518% semistall.....................15.34686% hyperoffense..................12.48230% voltturn...................... 9.70101% sand.......................... 3.87481% stall......................... 3.29919% trickroom..................... 0.52853% hail.......................... 0.37853% rain.......................... 0.34881% choice........................ 0.27007% dragmag....................... 0.11001% sun........................... 0.10292% rainoffense................... 0.09639% hailoffense................... 0.02835% monotype...................... 0.02618% sunoffense.................... 0.02520% tailwind...................... 0.02138% monorock...................... 0.01220% sandstall..................... 0.00919% sandoffense................... 0.00637% monopsychic................... 0.00491% monodragon.................... 0.00363% gravity....................... 0.00251% monoelectric.................. 0.00193% monofighting.................. 0.00138% monograss..................... 0.00099% monoghost..................... 0.00036% mononormal.................... 0.00025% monoice....................... 0.00017% monodark...................... 0.00016% multiweather.................. 0.00016% monopoison.................... 0.00009% monofairy..................... 0.00007% monobug....................... 0.00006% trickrain..................... 0.00003% monowater..................... 0.00001% monosteel..................... 0.00001% monoflying.................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.234) -2.0|## |####### -1.5|######## |######## -1.0|##### |######### -0.5|######### |################## 0.0|######################### |########################## +0.5|######################### |############################## +1.0|################ |############################ +1.5|### |## +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%