weatherless...................77.73099% offense.......................37.43222% balance.......................37.38957% hyperoffense..................14.08710% voltturn......................13.24496% sand..........................11.31898% semistall..................... 7.21608% rain.......................... 5.68308% stall......................... 3.87503% hail.......................... 2.98106% sun........................... 2.92295% monotype...................... 1.94381% choice........................ 1.56970% trickroom..................... 1.10163% sandstall..................... 0.76561% sandoffense................... 0.58411% multiweather.................. 0.56256% hailoffense................... 0.54513% dragmag....................... 0.47877% rainoffense................... 0.43170% sunoffense.................... 0.35011% monoice....................... 0.21408% monowater..................... 0.18927% monodragon.................... 0.17983% monobug....................... 0.15843% monosteel..................... 0.15653% monoghost..................... 0.13231% monopsychic................... 0.12696% monofighting.................. 0.12677% monoflying.................... 0.12213% monodark...................... 0.10715% monoelectric.................. 0.10570% tricksun...................... 0.08854% monopoison.................... 0.08687% monofire...................... 0.08661% mononormal.................... 0.08326% monofairy..................... 0.08289% monorock...................... 0.07970% gravity....................... 0.06992% monograss..................... 0.06851% rainstall..................... 0.05815% monoground.................... 0.05465% tailwind...................... 0.05164% tricksand..................... 0.02430% hailstall..................... 0.01791% sunstall...................... 0.01665% allweather.................... 0.01286% trickrain..................... 0.00710% trapper....................... 0.00706% trickhail..................... 0.00282% swagplay...................... 0.00130% fear.......................... 0.00030% Stalliness (mean: -0.027) -2.0|### |######## -1.0|############### |######################## 0.0|############################## |######################## +1.0|############# |##### +2.0|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%