weatherless...................79.45951% balance.......................40.53562% offense.......................24.49562% voltturn......................18.59841% hyperoffense..................14.80369% sand..........................12.58669% semistall.....................11.77127% stall......................... 8.39379% rain.......................... 4.16952% hail.......................... 2.66476% sandstall..................... 2.37495% sun........................... 1.52116% choice........................ 1.45250% trickroom..................... 1.17327% hailoffense................... 1.08539% dragmag....................... 0.69258% sandoffense................... 0.36094% multiweather.................. 0.31613% gravity....................... 0.30782% rainoffense................... 0.24047% monotype...................... 0.22298% sunoffense.................... 0.09971% tricksun...................... 0.08809% monoice....................... 0.06071% monofairy..................... 0.02756% rainstall..................... 0.02506% monoflying.................... 0.02401% allweather.................... 0.02268% monodragon.................... 0.01928% tricksand..................... 0.01779% monowater..................... 0.01489% tailwind...................... 0.01352% monofire...................... 0.01045% monopoison.................... 0.01033% monosteel..................... 0.00929% monoelectric.................. 0.00918% monoghost..................... 0.00847% monopsychic................... 0.00782% monofighting.................. 0.00581% monobug....................... 0.00354% monoground.................... 0.00344% trickrain..................... 0.00340% mononormal.................... 0.00282% sunstall...................... 0.00269% monodark...................... 0.00260% trapper....................... 0.00247% hailstall..................... 0.00215% monograss..................... 0.00203% monorock...................... 0.00181% trickhail..................... 0.00126% swagplay...................... 0.00007% fear.......................... 0.00000% Stalliness (mean: 0.211) -2.0|### |########### -1.0|########### |################# 0.0|######################## |############################## +1.0|#################### |######### +2.0|##### |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.74%