weatherless...................71.90389% offense.......................40.22598% balance.......................33.72892% hyperoffense..................14.73337% voltturn......................12.17507% sand..........................10.34699% rain.......................... 8.23025% hail.......................... 6.39934% semistall..................... 5.73595% stall......................... 5.57578% sun........................... 3.53232% trickroom..................... 2.01251% monotype...................... 1.74910% choice........................ 1.45871% sandstall..................... 1.29585% hailoffense................... 0.85858% monoice....................... 0.74942% sunoffense.................... 0.72864% sandoffense................... 0.64950% rainoffense................... 0.57429% trickhail..................... 0.54751% dragmag....................... 0.41475% multiweather.................. 0.37131% monodragon.................... 0.14386% monoghost..................... 0.13382% monobug....................... 0.11684% monoflying.................... 0.09505% monowater..................... 0.08610% monofire...................... 0.06077% monoground.................... 0.05882% hailstall..................... 0.05686% mononormal.................... 0.05503% monosteel..................... 0.05449% monograss..................... 0.05438% tailwind...................... 0.05431% gravity....................... 0.04658% monodark...................... 0.04592% tricksun...................... 0.04564% monofighting.................. 0.04107% monopoison.................... 0.03668% monofairy..................... 0.03346% sunstall...................... 0.02778% monoelectric.................. 0.02754% trickrain..................... 0.02240% monopsychic................... 0.02051% monorock...................... 0.01751% rainstall..................... 0.01466% allweather.................... 0.00993% trapper....................... 0.00447% tricksand..................... 0.00242% Stalliness (mean: -0.065) -2.0|### |######## -1.0|################ |######################## 0.0|############################## |##################### +1.0|######### |###### +2.0|### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.82%