weatherless...................80.00575% balance.......................47.26744% offense.......................22.70152% voltturn......................13.11671% semistall.....................11.91378% rain..........................11.88088% hyperoffense..................10.07432% sand.......................... 9.06794% stall......................... 8.04294% choice........................ 4.72894% multiweather.................. 4.21980% sun........................... 1.93712% hail.......................... 1.32810% monotype...................... 0.60728% trickroom..................... 0.52775% monodragon.................... 0.50653% dragmag....................... 0.47303% rainoffense................... 0.18777% sandstall..................... 0.16278% hailoffense................... 0.08585% sandoffense................... 0.06295% sunoffense.................... 0.04120% monoice....................... 0.03451% monoflying.................... 0.02851% tailwind...................... 0.02524% tricksun...................... 0.01727% gravity....................... 0.01314% monowater..................... 0.01305% monopoison.................... 0.01246% monosteel..................... 0.00459% tricksand..................... 0.00396% monograss..................... 0.00349% trapper....................... 0.00213% monofire...................... 0.00195% trickhail..................... 0.00137% monorock...................... 0.00115% monofighting.................. 0.00075% hailstall..................... 0.00041% monofairy..................... 0.00020% monobug....................... 0.00008% monodark...................... 0.00001% sunstall...................... 0.00000% monoghost..................... 0.00000% monoelectric.................. 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.306) -2.0|# |##### -1.0|###### |########### 0.0|################# |############################## +1.0|#### |############ +2.0|## |# +3.0| more negative = more offensive, more positive = more stall one # = 1.10%