weatherless...................85.58568% offense.......................45.30552% balance.......................36.46927% voltturn......................11.19498% hyperoffense..................10.75357% sand.......................... 9.31628% semistall..................... 5.04331% stall......................... 2.42833% sun........................... 2.02091% monotype...................... 1.93706% rain.......................... 1.77451% trickroom..................... 1.43530% hail.......................... 1.40511% choice........................ 0.40945% rainoffense................... 0.37698% sandstall..................... 0.37335% monoelectric.................. 0.36751% sunoffense.................... 0.35886% sandoffense................... 0.30874% monobug....................... 0.22919% monodark...................... 0.22716% monofighting.................. 0.19451% tricksand..................... 0.14276% monorock...................... 0.11762% monoice....................... 0.11438% multiweather.................. 0.09845% monopoison.................... 0.09533% monowater..................... 0.09110% monograss..................... 0.08973% mononormal.................... 0.08922% monosteel..................... 0.07404% tailwind...................... 0.06724% monoghost..................... 0.06567% monodragon.................... 0.06513% monoflying.................... 0.06235% dragmag....................... 0.06043% gravity....................... 0.05828% monoground.................... 0.05297% hailoffense................... 0.04581% monofairy..................... 0.04254% monofire...................... 0.02759% monopsychic................... 0.02343% hailstall..................... 0.02276% rainstall..................... 0.00860% fear.......................... 0.00082% trickrain..................... 0.00058% Stalliness (mean: -0.072) |### -1.5|##### |######### -1.0|############# |################## -0.5|########################## |############################## 0.0|############################## |########################## +0.5|################### |############## +1.0|######## |##### +1.5|### |# +2.0|# | +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.47%