weatherless...................82.28363% balance.......................43.06895% offense.......................38.42310% sand..........................14.41619% voltturn......................12.80193% hyperoffense.................. 7.83211% semistall..................... 7.21180% stall......................... 3.46404% trickroom..................... 1.85054% hail.......................... 1.19275% sun........................... 1.10406% rain.......................... 1.04954% monotype...................... 0.81768% sandstall..................... 0.46180% rainoffense................... 0.39844% sandoffense................... 0.28963% sunoffense.................... 0.18121% tricksand..................... 0.15667% monobug....................... 0.14224% monowater..................... 0.12556% choice........................ 0.11889% monorock...................... 0.11487% monograss..................... 0.10959% monoelectric.................. 0.08793% gravity....................... 0.04793% multiweather.................. 0.04617% monodragon.................... 0.04527% monodark...................... 0.04517% monoice....................... 0.04376% tailwind...................... 0.03812% monofighting.................. 0.03707% monopoison.................... 0.02557% monoflying.................... 0.01490% hailoffense................... 0.01294% monoghost..................... 0.01202% hailstall..................... 0.00860% mononormal.................... 0.00705% rainstall..................... 0.00571% monosteel..................... 0.00547% monofairy..................... 0.00139% monofire...................... 0.00111% dragmag....................... 0.00071% monopsychic................... 0.00047% monoground.................... 0.00038% fear.......................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.097) |### -1.5|#### |####### -1.0|########## |################ -0.5|##################### |########################### 0.0|########################### |############################## +0.5|########################## |################## +1.0|############ |######## +1.5|#### |## +2.0|# | +2.5|## |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%