weatherless...................74.99885% balance.......................47.50654% offense.......................27.25873% sand..........................22.76702% semistall.....................13.88579% voltturn......................12.59102% hyperoffense.................. 6.02601% stall......................... 5.32293% sandstall..................... 1.65502% trickroom..................... 1.57991% hail.......................... 1.34862% rain.......................... 0.54896% sun........................... 0.34436% tricksand..................... 0.30628% sandoffense................... 0.29955% rainoffense................... 0.27466% monotype...................... 0.20363% monowater..................... 0.09180% sunoffense.................... 0.08723% choice........................ 0.05456% monograss..................... 0.04192% monobug....................... 0.02029% gravity....................... 0.01152% monodragon.................... 0.01058% hailstall..................... 0.00904% monodark...................... 0.00804% multiweather.................. 0.00781% monoghost..................... 0.00770% monoelectric.................. 0.00710% monorock...................... 0.00635% tailwind...................... 0.00393% monosteel..................... 0.00296% hailoffense................... 0.00289% monoice....................... 0.00270% monofighting.................. 0.00171% mononormal.................... 0.00155% monopoison.................... 0.00106% monoflying.................... 0.00012% monofire...................... 0.00007% monofairy..................... 0.00006% dragmag....................... 0.00003% monopsychic................... 0.00002% rainstall..................... 0.00000% monoground.................... 0.00000% fear.......................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.331) |# -1.5|### |###### -1.0|##### |########## -0.5|############# |################### 0.0|################# |############################ +0.5|############################## |##################### +1.0|############### |################## +1.5|#### |### +2.0|# | +2.5|## |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.50%