weatherless...................88.48872% offense.......................43.20210% balance.......................35.50121% hyperoffense..................14.42017% voltturn...................... 9.60421% rain.......................... 5.28093% semistall..................... 5.19482% sun........................... 3.57004% hail.......................... 2.18261% trickroom..................... 1.94974% stall......................... 1.68169% monotype...................... 1.19126% choice........................ 0.76822% sunoffense.................... 0.69259% sand.......................... 0.64991% rainoffense................... 0.57803% monowater..................... 0.22687% tricksun...................... 0.20516% multiweather.................. 0.16922% monoice....................... 0.15499% hailoffense................... 0.14900% tailwind...................... 0.13552% monofire...................... 0.10258% monoghost..................... 0.08012% monosteel..................... 0.07712% gravity....................... 0.07637% mononormal.................... 0.07188% monofairy..................... 0.06963% monodragon.................... 0.05990% monoelectric.................. 0.05690% monobug....................... 0.05166% monofighting.................. 0.05166% monograss..................... 0.04867% monoflying.................... 0.04717% monodark...................... 0.04567% monopsychic................... 0.04343% monorock...................... 0.03819% monopoison.................... 0.03444% trickhail..................... 0.03444% trapper....................... 0.02471% sandoffense................... 0.01947% trickrain..................... 0.01572% hailstall..................... 0.01497% sandstall..................... 0.01273% monoground.................... 0.01123% tricksand..................... 0.00374% dragmag....................... 0.00150% sunstall...................... 0.00075% allweather.................... 0.00075% Stalliness (mean: -0.146) -2.0|### |##### -1.5|######## |########## -1.0|############## |################## -0.5|######################### |############################## 0.0|############################ |######################### +0.5|##################### |############## +1.0|######### |#### +1.5|### |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.46%