weatherless...................88.07218% offense.......................41.96773% balance.......................36.76453% hyperoffense..................14.21511% voltturn......................10.25904% rain.......................... 5.65819% semistall..................... 5.20437% sun........................... 3.58989% hail.......................... 2.15075% trickroom..................... 2.03735% stall......................... 1.84827% monotype...................... 0.95641% sunoffense.................... 0.71919% choice........................ 0.68542% sand.......................... 0.67027% rainoffense................... 0.56190% tricksun...................... 0.23892% monowater..................... 0.19019% hailoffense................... 0.16468% tailwind...................... 0.15459% multiweather.................. 0.13929% monoice....................... 0.12655% monofire...................... 0.08309% gravity....................... 0.07530% monoghost..................... 0.07282% monofairy..................... 0.05892% monodragon.................... 0.05635% monoelectric.................. 0.05056% monosteel..................... 0.05008% trickhail..................... 0.04804% mononormal.................... 0.04631% monofighting.................. 0.04373% monobug....................... 0.04001% monograss..................... 0.03944% monodark...................... 0.03091% monoflying.................... 0.02912% monopsychic................... 0.02800% monorock...................... 0.02122% monopoison.................... 0.02091% trapper....................... 0.02046% trickrain..................... 0.01594% sandoffense................... 0.01095% hailstall..................... 0.00849% monoground.................... 0.00798% sandstall..................... 0.00615% tricksand..................... 0.00272% dragmag....................... 0.00204% allweather.................... 0.00050% sunstall...................... 0.00000% Stalliness (mean: -0.126) -2.0|### |##### -1.5|######## |########## -1.0|############# |################# -0.5|######################### |############################## 0.0|############################ |########################## +0.5|###################### |############## +1.0|########## |#### +1.5|### |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.45%