weatherless...................91.83695% balance.......................39.83716% offense.......................29.86573% voltturn......................13.44825% hyperoffense..................11.72461% stall.........................11.31416% semistall..................... 7.25832% rain.......................... 4.10071% sun........................... 2.89253% trickroom..................... 1.10292% hail.......................... 1.07070% choice........................ 0.72458% tricksun...................... 0.32306% sunoffense.................... 0.29057% monotype...................... 0.23174% tailwind...................... 0.16078% rainoffense................... 0.15681% sand.......................... 0.10755% monoelectric.................. 0.09391% monodragon.................... 0.07307% monowater..................... 0.02064% sandoffense................... 0.01801% monoice....................... 0.01316% monofairy..................... 0.01316% hailoffense................... 0.01128% multiweather.................. 0.00843% gravity....................... 0.00436% monobug....................... 0.00407% monoghost..................... 0.00404% monograss..................... 0.00299% monosteel..................... 0.00259% monofire...................... 0.00167% trickhail..................... 0.00159% monopoison.................... 0.00153% hailstall..................... 0.00092% monofighting.................. 0.00064% dragmag....................... 0.00018% monoflying.................... 0.00012% mononormal.................... 0.00011% monodark...................... 0.00004% sandstall..................... 0.00002% monopsychic................... 0.00002% monorock...................... 0.00000% trapper....................... 0.00000% trickrain..................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.270) -2.0|#### |###### -1.5|######### |######### -1.0|##### |###### -0.5|####################### |############################## 0.0|############################## |########################## +0.5|######################### |################## +1.0|#################### |### +1.5|############ |##### +2.0|# |################# +2.5|# more negative = more offensive, more positive = more stall one # = 0.40%