weatherless...................76.59777% offense.......................40.78961% balance.......................31.95880% hyperoffense..................20.51102% sand..........................13.56811% voltturn...................... 7.50477% rain.......................... 5.75482% semistall..................... 4.26491% sun........................... 2.67048% stall......................... 2.47567% trickroom..................... 1.96482% hail.......................... 1.76248% sandoffense................... 1.28006% monotype...................... 1.16133% choice........................ 1.12204% rainoffense................... 0.72238% hailoffense................... 0.67556% dragmag....................... 0.51587% sunoffense.................... 0.49079% multiweather.................. 0.32858% sandstall..................... 0.24498% gravity....................... 0.15300% monoelectric.................. 0.13210% monobug....................... 0.12625% monofighting.................. 0.12458% monofairy..................... 0.10953% monoice....................... 0.09030% monopsychic................... 0.08779% monodragon.................... 0.08695% monorock...................... 0.07943% monowater..................... 0.07107% monosteel..................... 0.06354% monoghost..................... 0.06187% monodark...................... 0.05936% monofire...................... 0.05769% monoflying.................... 0.05184% mononormal.................... 0.05100% tricksand..................... 0.04933% monoground.................... 0.04766% tailwind...................... 0.04180% trickrain..................... 0.03177% tricksun...................... 0.02257% monograss..................... 0.02007% rainstall..................... 0.01756% monopoison.................... 0.01254% allweather.................... 0.00502% trickhail..................... 0.00502% sunstall...................... 0.00418% trapper....................... 0.00167% Stalliness (mean: -0.248) -2.0|#### |####### -1.5|############### |################## -1.0|####################### |######################### -0.5|############################# |############################## 0.0|############################# |############################ +0.5|##################### |############### +1.0|######## |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.37%