weatherless...................76.29745% offense.......................39.02562% balance.......................33.16778% hyperoffense..................20.70544% sand..........................14.03123% voltturn...................... 8.32768% rain.......................... 5.82982% semistall..................... 4.38583% stall......................... 2.71533% sun........................... 2.46732% trickroom..................... 2.17367% hail.......................... 1.62876% sandoffense................... 1.31464% choice........................ 1.11477% monotype...................... 0.90980% hailoffense................... 0.68194% rainoffense................... 0.59512% dragmag....................... 0.49534% sunoffense.................... 0.49150% sandstall..................... 0.25769% multiweather.................. 0.23443% gravity....................... 0.19238% monofighting.................. 0.13577% monobug....................... 0.09933% monoelectric.................. 0.08609% monofairy..................... 0.08517% monodragon.................... 0.07110% monoghost..................... 0.06300% monorock...................... 0.05889% monopsychic................... 0.05728% monoice....................... 0.05137% monodark...................... 0.04398% monosteel..................... 0.04297% monowater..................... 0.04291% monofire...................... 0.04164% monoground.................... 0.04110% tricksand..................... 0.03480% mononormal.................... 0.03408% monoflying.................... 0.03333% trickrain..................... 0.03285% tailwind...................... 0.02659% tricksun...................... 0.02511% monopoison.................... 0.01413% monograss..................... 0.01392% rainstall..................... 0.01078% trickhail..................... 0.00405% allweather.................... 0.00379% sunstall...................... 0.00373% trapper....................... 0.00080% Stalliness (mean: -0.230) -2.0|##### |######## -1.5|############### |################## -1.0|###################### |######################## -0.5|############################ |############################## 0.0|############################## |############################## +0.5|####################### |################ +1.0|######### |###### +1.5|### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.37%