weatherless...................60.66443% balance.......................47.23753% offense.......................26.20770% voltturn......................22.36469% sand..........................20.33279% hyperoffense..................17.61252% rain..........................16.12537% semistall..................... 6.22222% stall......................... 2.72003% sun........................... 1.89198% trickroom..................... 1.39786% hail.......................... 1.03086% hailoffense................... 0.83909% sandoffense................... 0.77341% choice........................ 0.60864% sandstall..................... 0.28292% monotype...................... 0.18259% monoghost..................... 0.13060% dragmag....................... 0.11888% gravity....................... 0.10547% sunoffense.................... 0.09445% rainoffense................... 0.08641% tricksun...................... 0.07661% multiweather.................. 0.04542% tricksand..................... 0.04427% monoflying.................... 0.01369% monodragon.................... 0.01295% trickrain..................... 0.01255% monopoison.................... 0.00980% monofairy..................... 0.00377% monofighting.................. 0.00351% monoelectric.................. 0.00329% monopsychic................... 0.00248% monobug....................... 0.00112% tailwind...................... 0.00111% monofire...................... 0.00103% mononormal.................... 0.00037% trickhail..................... 0.00006% monodark...................... 0.00006% monowater..................... 0.00000% monoice....................... 0.00000% trapper....................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% monosteel..................... 0.00000% monograss..................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.059) -2.0|#### |### -1.5|###### |#### -1.0|#### |#### -0.5|###### |############ 0.0|######### |############################## +0.5|######## |##### +1.0|#### |#### +1.5|## | +2.0|# | +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.92%